| • |
Supporting Nvidia Quadro FX 4000 and Nvidia Quadro FX 4000 SDI
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Texture compression: This only works on Nvidia Quadro FX 4000 and Nvidia Quadro FX 4000 SDI right now. DXT1, DXT3 and DXT5 are different compression algorithms and compress textures by 1:4 or 1:8. Texture compression saves a lot of texture memory and increases rendering speed when used, but at a cost of quality. The compression can be selected in the texture editor, but is set "per image". So you cannot have the same image in your scene compressed and uncompressed at the same time. An i n fo field in the texture editor will show you the size of the image and the memory used. A new bar in the performance meter will show you how much texture memory is allocated on the board (TMS) and how much is effectively used right now by all scenes in memory (TMC). When you edit a scene in the scene editor the TMC will show you how much texture memory your scene needs, because only one scene is in memory.
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Illustrator import: Illustrator files up to version 7.0 can be imported into the polygon editor in viz. Add a polygon to your scene, open the editor and press import. Only polygon outlines are supported right now.
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A new option in the OnAir info editor allows adjusting the update behaviour. Auto "on" means that the OnAir info will update every time a new scene will be sent to the renderer. You can press the Refresh button in the GUI to initiate the upda te manually. Sending the command "MAIN*ONAIR UPDATE_INFO" will also update the GUI.
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THIS_SCENE in action key frames are expanded throughout the whole action string and not only once at the beginning.
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A new dongle was built to unlock the Viz Artist feature for Viz Engines. This allows having "floating" viz artist licenses. This means that every Viz Engine can be upgraded to Viz Artist as long as the Dongle is attached. This dongle will onl y unlock Viz Artist, all other features will remain unchanged.
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There is a new command interface for characters of the text. Ask you CA person for further details.
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A new color picker has been added to the viz color/material editor.
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The Window mask function can now track the position of a container.
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New Snapshot GUI: format (RGB/RGBA) and size selection in the dialog, which pops up after pressing the snap button.
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CGP500: A video output buffer is now available. To activate it you have to edit the files "render.cfg" in the directory "c:/cgp/cfg". Find the parameter "OutputFrameDepth" and set it to the desired depth. This function is only available when the CGP500 runs in graphics mode and not in virtual set mode. The maximum value is 8, which means a buffer size of 12 frames.
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CGP500: An additional preview output channel is now available. In combination with the video output buffer a preview can be generated while animations are running OnAir. Ask your CA person for details.
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You can now enter multiple commands into one action key frame. Use the character ';' as a separator between the commands
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Audio support. Please see manual for details
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New Targa Features: clips with alpha, clips with audio, embedded audio... Please see manual for details.
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CGP500: FullSceneAntialiasing can now be set at scene level in scene/setup/rendering/fsaa
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CGP500: Clip playback from the hard drive. Please see manual for details
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Level of detail for Text can now be modified for each text object (LOD Scale)
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You can now reset the stage editor view using the "Home" button located under the director list.
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Viz shows some info in OnAir mode: hostname, ip-address, scenes in the renderer, uptime of viz ...
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Support for 16:9 design mode - when designing for standard definition 16:9 mode, which has the same pixel resolution as in 4:3 mode, viz sets the camera aspect 16:9. The viz rendering window size will still be 720x576 or 720x486 for PAL or NTS C respectively, so the result on the VGA screen will look "squeezed" in the X axis, but will look normal on a 16:9 video monitor. This mode makes it difficult to design the graphics scenes, especially on machines with no video support or with no 16:9 v i deo monitor. The new "Keep Editing Aspect" mode in Config->Renderoptions allows designers to maintain a correct graphics aspect while working on 16:9 scenes. It will squeeze the Y axis to compensate for the FOV squeeze of the X axis. This will not lo ok correct on the video monitor of course. That is why this mode is active only when video out is disabled, or in editor mode, as selected by the user.
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CGP500 - display list control: It is possible now to enable/disable geometry display lists of geometry using the configuration editor. In addition, a new mode was added to the EXPERT object to enable/disable display listing for specific geom etry objects. The CGP500 has limited space for display lists and scenes with a LOT geometry can overload it. Disable display lists for huge geometries if the CGP500 performance meter reports full polygon memory. Geometries not rendered as display lists a re slower than display lists.
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SNAPSHOT command extended functionality. Snapshot works with any resolution and is not limited by window or screen size. The command is backwards compatible. The new format of the two snapshot commands is: RENDERER*SNAPSHOT filena me RGB|RGBA [width height] IMAGE*name SNAPSHOT RGB|RGBA [width height]
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SNAPSHOT_CYL: a new command to create a cylindrical image around the camera position. The format of the two snapshot commands is: RENDERER*SNAPSHOT_CYL filename RGB|RGBA width height angle IMAGE*name SNAPSHOT_CYL R GB|RGBA width height angle Where angle is the span of the cylinder.
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WindowMask: a new function that defines a screen space rectangular mask for viz containers. When you place a WindowMask function on a sub-tree, this sub-tree will be rendered only inside the rectangular mask. Although you can achieve the same results using a normal mask and mask-target functions, WindowMask has very significant performance advantage. The pixels outside the rectangular mask are not processed by the graphics hardware (unlike normal masks). In addition, normal masks have a v ery significant performance penalty on Wildcat cards (used for Zpro machines). WindowMask has no such penalty.
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RealFxSmoke: New spawn modes (in addition to sphere and cube) Container: particles will be spawned only inside the outline of a 2D container, dragged into the ReafFxSmoke editor Image: part icles will be spawned based on an alpha image. Non-black pixels in the image will cause particles to be spawned Random factor for birth and death size of particles
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Plugin SDK A new mode for geometry objects that allows not rendering the geometry while still performing all of the other processing attached to it, e.g. plugin callbacks Texture creation from the plugin SDK Importing of images using the internal import functions of viz Support for video image grab on CGP500 New Api calls for CGP500 (2nd device)
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The clocks now have a "split time" function: Simply switching off the "update text" button in the text editor.
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Screen aspect 16:9 and 4:3 can now be set per scene. In scene/setup/rendering/aspect you can select "Configuration", "4:3" and "16:9". "Configuration" means that the scene will use whatever is set in the config file, but you can "force" a scen e to render "4:3" or "16:9" by selecting a different value in the scene setup editor.
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New plugin API functions allow you to access: the name of a scene, the stage of a scene and the current level of detail of a geometry.
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A new plugin RotationOrder changes the rotation order of a container in viz to match the XSI rotation order. This plugin is automatically added to some containers when XSI scenes are imported into viz.
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New plugin API calls to acess the defocus parameters of the camera. This can be used to control the defocus on the CGP500 with plugin.
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Native Photoshop files (psd) can now be imported into viz. Layers defined in the Photoshop file will be imported as separate images into the image database.
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Embedded Audio on Targa3200 The audio from both inputs will be routed to the fill output. Configurable audio delay in the Targa configuration section. Animatable audio volume control for each Targa channel .
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Clip playback on Targa3200 Clip playback is frame accurate now, i.e. someone can build an animation and exactly time it with a Targa clip. support for RGBA clip playback (using a separate key clip). The naming convention is that the alpha/key clip must have the same name with an attached "_key" before the file extension, i.e if the main/fill clip is named "example.dif", the alpha/key clip must have "example_key.dif" as its name. In addition the Targa channel must b e s et to RGBA. Support for playback of DV25/DVCPRO .avi files, i.e. .avi files which are encoded as DV25 or DVCPRO can be directly used in viz. This also means that you can use the normal render-to-disk function to render movies which c an be used as Targa clips. This also works for separate fill & key clips, i.e. you can set up the render-to-disk device to create two separate clips for fill and key and play them back directly without any need for conversion. The rende r-t o-d isk de vice has been changed to follow the naming convention for the alpha clip (_key instead of alpha-)
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Live video textures on Targa3200 mipmapping and interlacing/de-interlacing is supported now for both the video inputs and the clip channels problem of video textures not running smoothly is fixed
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Rinbuffer on Targa3200 can be disabled Implemented a new configuration flag for disabling the ringbuffer (e.g. for virtual set installations which require a constant delay)
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Viz has a new file selection box! It features a folder and a filter history.
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The RealFxSmoke plugin can now sort particles in depth, which can improve the rendering performance on Wildcat platforms if big particles are used.
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Import of animation through the Softimage XSI format are now supported: camera translation, rotation and FOV object (container) translation, rotation, scaling and visiblity There will be a document posted on the vizmodeller group shor tly which explain the features and limitations in more detail.
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Improved support for complex script fonts on windows platform. You can activate this function in "Config/Font Codes/Font Handling". The benefits are: improved complex script font handling correct handling of number in right to left la nguages mixing left to right and right to left in the save text (but only if the font itself supports both) text box support for text written from right to left In order for this to work the font MUST be installed in windows and the viz fo n t f i l e MUST be "glyph indexed" (true for fonts imported into viz with version 2.6 and higher). If things are not working as they should, try to reimport the font from windows/fonts.
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Texturefonts and softshadows for multi byte fonts (including complex scripts) are generated in a separate thread (in the background), so viz rendering performance is not hurt while these characters are processed. this option is only releva nt in on air mode (for external control commands). it is only available on windows. when ticker systems are used a small delay must be taking into account until the texture fonts for new characters are built by the separate task.
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Improved font import: support for font files with several faces support of OpenType fonts auto correction of reversed fonts
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A new option in the texture editor allows you to optimise a texture for quality for memory. Quality will give you higher image quality (more detail in the texture, less blurriness), while memory will use as little texture memory as possible (th is is the default).
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New GUI in transformation editor allows you to place images (and also objects) pixel accurate on screen. First you have to press "face camera" in the transformation editor. This will rotate the container to face the camera. Screen p osition will allow you to position object on screen on a pixel bases. The buttons L/C/R (for left/center/right) place the image left justified, centred or right justified on screen. The button "align to pixel" will become red if the image is o f f b y fractions of a pixel. This can happen because of rounding errors in the "screen size" and "face camera" functions. If you press the button the image will be moved to the nearest matching pixel. Screen size will scale the image to cove r a ce rt ai n area on screen. The options are SizeX and SizeY (a size in screen pixels), screen (make the object full screen) and image (make the object as big as the image is in pixels). e.g. a pal sized image will cover the whole screen, if th e o utp ut res olu tio n is pal. You can use this function in combination with the texture option "optimise" set to "quality" to achieve highest quality of images on screen.
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Directors in the stage do now have an auto start button. Switching it on will start the director after the scene has loaded.
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The CGP500 from Panasonic supports now real time rendering post mode. A device (tape...) can be used to record animation rendered on the CGP500. You can NOT render files to the system disk. This will be possible in a later release.
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The CGP500 supports now multi layering (back and front layer scenes).
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Rendering speed of texture fonts and soft shadows has been improved a lot (20-40% depending on the scene).
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A new command interface for Targa3200 animation exists now. RENDERER*STAGE*DIRECTOR*Default*DEVICE*Targa3200*CHANNEL*(1-4)*KEY*$clip1 allows to control key frame properties of Targa3200 animation. e.g. RENDERER*...*CHANNEL*2*CLIPNA ME SET d:\folder1\my_clip
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ImageFx is now supported on the CGP500.
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Support of the Targa3200 from Pinnacle as video io board. This board features 2 video input, video output and 2 real time DVC-PRO streams from the hard drive which can be used like normal live video textures. The playback of the DVC-PRO clips o n the hard drive can be fully controlled from the animation timeline.
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New ImageFX plugin. See www.vizrt.com for more information.
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The CGP-500 graphics hardware from Panasonic is now fully supported: Optimzed texture management, depth of field ...
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Support compatibily with the old (pre pl6) IME editor using UTF-8 encoding. The selection of the IME mode is done in Config/Font Codes. The default is the original UTF-8 IME mode.
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Faster image mipmap generation and image resize. This will reduce image loading time as well.
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Support of geo referenced images. Geotiff as well as viz|maps generated images are supported. The geographics properties of the image can also be accessed via the plugin SDK.
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More than one Control Channel can now be selected at the same time in the control channel list. This allows you to delete many channels more quickly.
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Additional Blend Opertations "Multiply" and "Reverse Multiply" added in the Expert Editor.
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Flat or Smooth shading for 3D objects can now be selected in the Expert Editor.
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Several new plugin API functions and objects. Please look into evObject.h and evCommon.h for changes.
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New Clipping Plane function in viz: A new function "Clipper Target" can be used in combination with "Setup/Clipper" settings to define clipping planes, which "cut" objects.
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"Render Half Height" default values for scenes can be set in "Config/Scene Default Values".
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New version of Dexter. Please see Dexter Docu ("I" button in the Dexter GUI) for more info.
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Memory optimizations: Fixed some memory leaks and reduced the memory usage of viz.
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Added a lot of information into "Viz Render Log" files.
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Viz can automatically resart itself: "MAIN RESTART". This only works on Windows right now. IRIX is not supported.
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IME multi byte font input has been improved a lot. It supports all font encodings and complex script fonts now.
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Config/Font Codes/Default Text Direction: allows you to set the default text direction for text objects using multi byte fonts in viz.
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New startup parameter -A reduces the amount of memory used by viz if many scenes are loaded and freed. This feature is not fully tested yet, so be careful when you use it.
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Pressing the "Show Commands" button while holding Alt, Shift or Control only Error Messages will be displayed in the console window.
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In Config/Scene Default Values you can now set the initial values of Motion Animation Path (smooth or linear) and Motion Animation Speed (smooth or linear).
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A new livde video deinterlace method for windows based systems has been added to Scene/Setup/Video. Deinterlace2 is optimized for video content with thin high contrast lines (e.g. soccer field).
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If the same plugin was copied under a different name into the PLUGIN directory viz GUI reported an error. These plugins are now ignored and a message is displayed in the console.
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If a scene uses a plugin which is not installed viz will write an error message into the console window.
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Line antialiasing for G-Force and G-Force2 machine was disabled. Now it will be enabled on all machines which have no full scene antialising. It is possible to disable this in Config/Render Options for certain machines that have a slow implemen tation of line antialiasing.
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New plugin API calls: CONTAINER: create texture from IMAGE IMAGE: Setsubtexload tells the image to its data including mipmap generation IMAGE: CreateImage creates an empty image in the image pool IMAGE: SetImageForma t IMAGE: SetImageSize IMAGE: SaveImage TEXT_CHARACTER_PROPERTY: support for per character color plugin callback dispatcher: allows plugins to call other plugins plugin callback set_video_data: calls the callback whenever a n e w f i eld of the live video stream arrives, before it is downloaded to texture memory
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maxsize and autofollow plugin are now part of the distribution
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In Scene/Setup/Rendering you can now disable the use of Z-Buffer for a scene. This means that you can not use 3d Objects in your scene, but it improves performance on most windows system (wildcat) a lot. You also have to take care of the drawi ng order of your objects by using Z-Sort off functions in your scene tree. You will be able to use this feature for most scenes, but it will improve performance for special scenes a lot (is this true Alex? :-)
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You can reset the camera in the output window by pressing the 'r' key. Position will be set to (0, 0, 500), rotation will be reset to (0, 0, 0) and zoom will be 45.
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a new external control command allows you to get the absolute path of a container in the scene tree. "SCENE*xxx*TREE*$container*ABSOLUTE_PATH GET" will return something like "SCENE*xxx*TREE*/1/6/3/2/1". You can also use this for container id's "#1234*ABSOLUTE_PATH GET" also works.This can be used for applications which modify the scene tree and/or only have the container id and still want to be able to access the container after viz has been restartet.
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*DATA GET for plugins adds now escape sequences '\' for '{' and for '}' to avoid problems in the Viz GUI.
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FTP import EVA archive files and images can be imported from the Web directly into viz using FTP. Use config/Default FTP URLs to define your favorite ftp sites to download from.
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Support for new Digital Voodoo board (NT/2000 only) 1) Video output has correct orientation now (not up-side down anymode) 2) Genlock timing adjustable. Use ALT-V or "Show Video Output Editor" in configuration section "Video Ouput" t o open the editor window. Please note that the Genlock settings apply for DVS videoboards only and have no effect on the Digital Voodoo boards, onlz the H-Phase and V-Phase are operational on both systems. NOTE: These f e a t u r e s r e q u i r e the new Digital Voodoo board release as well as the new driver version V 2.1.0.0. and above.
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New De-Interlacing mode for video input (NT/2000 only) Greatly improves video input quality. However, this requires are fast CPU and might not work reliable on old 733/866MHz INCA systems. To check the time needed for deinterlacing press the P (performance) button with the middle mouse button and watch the DEI value and the top performance bar. It should require about 3-4ms on 1.7GHz XEON systems. NOTE: This feature requires a new driver version (V 2.1.0.0) for the D i g i t a l V o o d o o v ideo board which is available separately. With the old driver the deinterlacing will not be doable in realtime.
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Two live video inputs are now supported (requires two video boards).
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Support for mipmapped live video input Greatly improves video input quality. To check the time needed for mipmapping press the P (performance) button with the middle mouse button and watch the MIP value and the upper performance bar. It shou ld require about 2ms on 1.7GHz XEON systems. NOTE: This feature requires a new driver version (V 2.1.0.0) for the Digital Voodoo video board which is available separately. With the old driver the mipmapping will not be doable i n r e a l t i m e . < ! - -END-->
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Improved support for multi-byte fonts (Korean, Chinese, Japanese etc.) Support for texture fonts Support for soft-shadow Support for reversing the geometry of a font during import Due to a bug in viz, some fonts are imported with reversed geometry and those fonts require backface rendering (using the Expert object). A a work-around is to reverse the font geometry during import This feature is not on by default. It requires a setting of the environment v a r i a b l e " R E V E R S E_FONTS". The bug is really fixed for viz 3.0 :-)
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Softimage import via XSI Right now only windows Viz on Windows supports it. Irix version will follow.
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Import EVA from command line when starting viz: viz -a .eva
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Viz can run on more types of computers, such as simple laptops. The old Problem "gray output windows until a scene is saved" has been fixed.
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Level of detail plugin Use a plugin to switch between different objects. Works like OMO, but is based on the size of the object on screen.
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Plugin that synchronizes an animation to timecode provided by VIZ_IO.
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TextFxArrange plugin: If the text in the text object was replaced by text with the same length kerning of the text was not calculated correctly by the TextFxArrange plugin.
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If an expert function was copied from one container to the other the transparency mode and the blend mode were wrong sometimes.
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Very short wav files were sometimes not played.
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The first line of Text with active TextBox and orientation center or right was rendered wrong.
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When RealFx plugins where used in Post Rendering the first frame was rendered wrong sometimes.
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Video Grab works for Voodoo and Targa.
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If "RENDERER SET_OBJECT" was sent to the renderer and the scene previously in the renderer played audio the audio continued to play.
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If archives contained path names with a "\" (backslash) some files or folders were not imported. This was the reason for the nasty "missing images after archive import bug".
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If a director show command used $ as argument viz did not account for the director offset, so the timeline was set to the wrong position.
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The keyframe editor if Material animations did not work properly.
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CGP500: When playing back a video clip with alpha the clip was not transparent sometimes.
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If multiple "task" actions were started at the same timeline in different action channels, some of them were not executed.
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CGP500: Clips continued playing when changing the scene. This could "overload" the clip decoder when different channels for clip playback were used in different scenes. Now only the channels of the scene in the renderer are used for playback/
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RealFx plugins ran faster when multiple windows where open. E.g: 4 times faster in the side views mode of the scene editor.
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| • |
The expert editor setting for display lists did not work for "imported" objects.
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CGP500: Panasonic has introduced a new files format for the clip files. Old clip files will not be played back with viz 2.7 pl5.
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CGP500: Clipper did not work.
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CGP500: Expert function Shade Model mode "flat" does not work. Is not supported by the CGP500!
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Actions can be separated by ";". If you need a ";" in your action you can "escape" it by using "\;".
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Animated volume and balance control for audio in the stage only worked for channel 1.
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| • |
Tixwish crashed when 2 key frames of a channel had the same value and this channel was looped.
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| • |
Loop and switch was animated correctly, but shown wrong in the stage window.
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| • |
Parliament plugin: dramatic performance improvement while the plugin animates
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| • |
Bug fix for textbox with multi-byte text
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| • |
Bug fix for import of open type font files
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| • |
Text box with complex script fonts now crops lines
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| • |
Viz crashed when plugins, which modify text (e.g. Counter), were dragged on Text Objects with a clock.
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| • |
Several fixes in the VizArtist GUI which cased the GUI to lock up or certain editors (e.g. transformation, RealFx) did not show correct values.
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| • |
Using the shadow function together with defocus on the CGP500 could result in wrong defocus on parts of the screen.
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Dragging a counter plugin onto a text object showing a clock crashed viz.
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| • |
Fixed some differences in name entry fields of some editors (e.g. when adding a scene name character '-' could be used, but not when renaming a scene.
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| • |
Every time a display list was created on the CGP500 a message was shown in the console window. This caused performance problems sometimes. This message is not shown anymore.
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| • |
The color animation keyframe editor of plugins (e.g. animating the corner colors of a rectangle) did not work correctly on windows systems.
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A shadow receiver was always rendered without key, even if it had a key function assigned.
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| • |
Various bug fixes and performance improvements in the Unicode and complex scripts font handling
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| • |
Bug fixes and improvments for 3DS, VRMP2 and XSI imports
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| • |
Importing archives which included scenes with an ImageFx plugin locked up the GUI sometimes.
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| • |
TextFxAlpha plugins did not fade the text correctly sometimes.
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| • |
The CSCM (center shift calibration marker) works now on CGP500.
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Camera switching from the scene editor happend only on the local graphics card and not on the CGP500.
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| • |
Importing Adobe Type1 could crash viz.
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| • |
Background images and background video works now on the CGP500.
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| • |
Changed the mode how RenderToDisk create files on the disk. This should prevent permission problems in case of at shared data environment.
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| • |
Post rendering of RealFx did not work when the plugin was not visible in the frame when post rendering started.
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Safe Area and Title Area are now supported on the CGP500.
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| • |
Auto Key function for virtual sets is now supported on the CGP500.
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| • |
Undo/Redo did not work when startup option -A (all table reusage) was used.
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| • |
All illegal characters (space, ?, & ...) are replaced by "_" during import to avoid location names the viz GUI can not handle.
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| • |
Sometimes Viz -n (or -o) did not start up correctly on IBM Intellistations. A grey render window was shown over a black background.
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Viz -n (or -o) gave the error message "Scene '' not found"
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When starting viz in OnAir mode the keyboard focus was on the 'X' (Exit) button. Hitting space or enter activated the button and showed the "exit dialog". The focus is not on the background window, so "unintentional keyboard usage" will not cau se a problem OnAir anymore.
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"IMAGE*xxx RELOAD" now also works on images which are not imported into the viz database.
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| • |
The same scene in the back, middle and front layer caused the animation of that scene to run faster.
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| • |
GUI Error in RealFx fixed: the GUI locked when "certain" values were shown in the alpha curve editor.
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| • |
The TextBox function of the text object in viz crashed sometimes, giving an error message on the console window: "add node with null but root node not null".
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Inactive function plugins could crash viz when they were accessed by other plugins or viz external control command.
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'r' key in the output window resets the camera now to "0.0/0.0/500.0".
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Actions were not exectuted when a director contained only action channels and a keyframe at timeline 0.
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"Ignore Spaces" and "Ignore Newline" paramters of TextFx were not saved.
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| • |
Switching from OnAir to authoring mode locked up the viz GUI sometimes, when OnAir mode had a different screen resolution than autoring mode.
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| • |
Sharpen in text objects using texture fonts did not work on Wildcat 6210.
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Importing an archive which created new folders in the pools (image, font ...) cuased the pool windows to show no folders anymore.
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Reading pool folders was slow sometimes via the network. The speed of reading folders has been improved.
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| • |
The Sony Generic device plugin did not work on japanese windows.
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SaveAs in the scene editor with an additional scene in the fron or back layer could save the back or front layer scene instead the one in the middle layer.
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| • |
Shadow caster/receiver with key were not rendered correctly on some playforms.
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| • |
There was a bug where texture fonts with key setting "use alpha as key only" where not rendered correctly.
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Speed of GridArrange plugin has improved. The arrange is only executed when a parameter of the plugin has changed and not every time a frame is rendered.
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Objects with key function "use alpha as key only" are not rendered correctly into the RGB planes of the frame buffer.
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Rendering performance of the virtual blue screen has improved on windows based machines.
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Rendering performance of background images has improved on windows based machines.
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Rendering performance for internal chroma keying has improved on windows based machine. Internal chroma keying is used for virtual set preview.
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XSI import: it is now possible to import from read only folders
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an old version of the AdvancedCounter plugin was release with 2.6 pl2 and 2.6 pl3.
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Starting from 2.6 pl2 empty text objects has a bounding box which was very bad for some ticker application. 2.6 pl4 does not generate a bounding box for empty text objects anymore.
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The shadow of text objects was not culled by the box function.
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The position values in the transformation editor were not updated when the center buttons 'C, L, R ...' where used.
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If invalid directors were sent in a preview command 'RENDERER*PREVIEW ...' the preview generation was canceled, but the original state of the already changed directors was not restored.
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Sharpen for texture fonts did not work on Windows systems.
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TGA images were always imported as RGBA files.
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Viz GUI froze after an archive was imported using the -a startup option.
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Sometimes wrong Icons were shown in the Scene and Imagepool for certain object names. (e.g. a scene called ALPHA).
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Import of archives: Selecting a scene did not select the related images, objects and fonts.
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Lockup of the Pool Editors (scene, font ... overview) after renaming objects.
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Pool object name "2" was equaly to name "02", so you could not rename an object called "2" to "02".
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Startup option "viz -e" did not work on IRIX!
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Clock bug: Add clock and press stop. Start clock, press stop and the clock showed wired numbers.
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Import of archives did not work sometimes in compressed viewing mode.
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The license information of RealFX and TextFX are displayed conversely.
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When exporting images the extension of a Tiff file is now ".tif".
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Sever speed improvements in Z-Sort and Culling were made. Overall rendering should be now a bit faster for scenes with many containers.
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Archive import did not create new database folders sometimes.
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Improved the update speed of plugin editors.
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Video output is now active on windows when scenes are rendered in post mode using a realtime recording plugin (e.g. SonyGeneric for tape recording).
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the Standard PC version did not show the live video input icons in Image BuiltIn
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the plugin_init function is now called for invisible objects when a scene is loaded or a function plugin is assigned to an invisible container.
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Save As in the scene editor did show the root folder by default, so the scene was saved to a different folder than the original. This caused some confusion :-)
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TextFxArrange did not update when the text itself was changed. You had to change one parameter of the Arrange plugin to rearrange the text.
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Virtual Sets using the multi camera option crashed on air
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several bug fixes in the VRML2 and XSI import
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several bug fixes in the virtual shadow (projected live video)
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